Intro to Maya
The first week of the class covered the basics of Maya. Although I was pretty skilled, I still learned some shortcuts that already forgotten, which was a good review for me.

The main canvas.

The most important panel – Graph editor (Used to edit key frames)

Panel that you need to use when you’re using Maya, and I remind some of the function in the class.
I think outliner is the most convenient panel. It can help me straightforwardly to find the hidden model.

Most of maya’s shortcuts are shit and ctrl puls the right mouse button.





In class, the teacher explained how to make the ball bounce animation. I had learned it a long time ago, but I still learned some new movements. I thought it still very interesting.
Bouncing ball in Maya
I use different controllers for different activities. The outermost controller is used to transformation of the ball; the controller above the ball is used for deformation, and the controller in the innermost circle is used for rolling. In this way, the ball can be rolled without affecting other controllersI use different controllers for different activities. The outermost controller is used to transformation of the ball; the controller above the ball is used for deformation, and the controller in the innermost circle is used for rolling. In this way, the ball can be rolled without affecting other controllers.



The timing of the ball hitting the ground and the squash by force is the most important point, and having this animation makes the ball even more vivid.
Final effect