Today, we learned how to make objects move with curves, use the sine function to create a fishtail swing, and use a camera with the camera target. Our teacher said we could add more effect to this animation, so I used the substance painter to paint the UV texture for the shark to make the model more realistic. I want to make an animation of a shark swimming leisurely in the ocean after eating its prey.
Model
Model: I made some shape changes to the default model in Maya, using some shark pictures as reference to make the tail sharper, adding the rounded eye, and four different shapes of teeth.
reference:




model:



UV Texture:


And I made a new scene, create the reference.

Next, create a curve as the path

Then add a sine controller to the shark model to make the shark tail wiggle

Add a new camera and aim


Final step, add a skydome light, found an deep sea HDRI






Final:
We make a new animation practice as well:
And the home work: sketch posing of people


