In this class, the teacher taught us some rough rigging. We made a cube man with simple geometric models and bound the simple model with controllers and joins so that the model could move freely. It is a troublesome choice for me to make active models without joins and without skin weight. But I still got an excellent chance to review all the skills for creating a model and rigging
First, build a cub model, place the midpoint of each limb at the body joint, and plan the parent and child limbs in outliner correctly.

Create a controller for each joint with a curve, and plan the relationship between each curve, keeping the midpoint of each controller consistent with the center of the joint it controls.

Create new joints from the side view, ensuring that each joint has bone support

Bundle IK handles for the bones of the two legs.


Select the bones of both legs, make a group, and parent with the hip controller

star_borderSelect the leg bones and use the pole vector to bind the controller and bones, enables controller to control knee orientation.

Create layers, select all polygons, and create a new layer to ensure that the model will not be selected by mistake when making animations


Your movable model is ready!
