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Design for Animation, Narrative Structures and Film Language

Week 7 Study report research

I have been thinking about two topics this week and have written a general structure for my report. I am very interested in both of them, and I could study these two topics in depth. The results will be very informative for the direction of my work.

Topic 1: Whether the emergence and development of VR technology have had a positive impact on the entertainment industry and its audience.

Abstract:

This report intends to examine VR technology’s impact on the entertainment industry and its audiences. In this report, I will examine the emergence of VR technology, what VR technology currently exists, what audiences VR technology has, what entertainment industries VR technology is mainly used in, and what positive or negative impacts VR technology has had.

Keywords:

The entertainment industry, VR technology, audience groups, future, and impact.

Content Page: Under refinement

The introduction will include the following:

What is virtual reality; the history of the invention of VR technology; the application of VR technology in the entertainment industry; what impact has VR technology had on the industry itself; what impact has VR technology had on the audience groups in the entertainment industry; the future direction of VR technology; the possible lousy impact of VR technology on human beings.

I will critically consider how the creation and widespread use of VR technology has changed the entertainment industry. 

Hypothesis: I believe that VR technology has a positive impact on the entertainment industry, but I cannot ignore the harmful effects that VR technology has had. I would like to delve into the revolutionary changes that virtual reality has brought to society and the industry and objectively judge whether VR technology is a double-edged sword.

Literature Review: Under refinement

Main Body of Text:

Explaining what VR technology is → What are the applications of VR technology in the entertainment industry → Is the emergence of VR technology a change for the entertainment industry → How the industry itself has been changed by the impact of VR → The consequences that have happened and are likely to happen in the future to the audience because of VR → Some negative consequences that VR technology is not a panacea and may cause in the future.

Conclusion:

It cannot be said that VR technology is very fully developed in this day and age. The advent of VR has had a positive, revolutionary change in the entertainment industry, but it is also essential to recognize the possible consequences of virtual reality.

Bibliography: Under refinement.

Appendices: Under refinement

Augmented reality and virtual reality - great.gov.uk international

Topic 2: The extent to which body language in character animation affects the fun and  ornamentation of animation

Abstract:

This report aims to examine the impact of body language on characters and the overall interest in animation. In this report, I will examine the connection between body language and emotion, the causes of human body language, the non-physical body shape changes in animation, and the exaggeration of body language, whether it applies to all animation, and how much it affects animation.

Keywords:

body language, character personality, animation fun, motion capture, exaggerated motion

Content Page: Under refinement

The introduction will include the following:

The origin of body language; why body language came into being; the importance of body language in conveying information; the history of body language in animation; and the usefulness of body language in character animation.

The main question at the core is: how profound is the influence of body language on an animation?

Body language is indispensable in good character animation. I plan to delve into how body language is produced and used in animation to enrich my understanding of animation. I believe that meaningful body language is integral to good animation.

Literature Review: Under refinement


Main Body of Text:

Understanding of body language → Scientific classification of body language and some basic concepts → The connection between body language and human emotion → Why body language is needed in animation → The creation of exaggerated body language → The impact of some exaggerated body language on character animation → Evidence of the importance of body language in animation.

Conclusion:

Body language in animation significantly impacts characterization and the overall animation interest, and good animation will contain a lot of flexible body language.

Bibliography: Under refinement.

Appendices: Under refinement

Encoding and decoding body language

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