Through the topic of this report, I think I have gained a new perception of VR, 3D animation has always been a challenge for me, and the use of VR has always been an area of great interest to me as 3D animation and VR are closely linked, I chose the topic of VR and hoped to gain a further understanding of VR by researching this subject, and I would like to experience more VR projects if I can.
I had already studied an undergraduate animation course in Australia, and we were not taught how to write a report, so I could be considered a first-time writer. I looked up many essays for this report research, but due to my lack of experience, most of them were unusable, wasting time on serious research without getting valuable intelligence. When I checked my choice of topic with my teacher, he said that I had not chosen a detailed enough scope, so I changed the topic to focus on the educational value of VR. The second time I looked for a reference, I changed my approach. I chose a few papers that were valuable and worthy of criticism, sifting through them to end up with only about 15, which I only partially used when writing my final report.
As I understood, the educational value of VR was more than that, but the word count was not enough, and when I finished writing all the points, I found that the word count had exceeded the teacher’s requirements, so I had to cut out some points that were too detailed.
In this writing experience, I learned how to quickly find different references, read quickly and accurately capture the key points of the paper, and how write a clear and structured presentation. Regarding the content, I learned about the basic concepts of VR and its ubiquity in the current market, the benefits and drawbacks, and other information about V R. Of course. This report is not perfect. For example, some ideas must be removed because of the word limit. It was a pain to go through the essays because I didn’t know how to filter the references, and some of them don’t fully support the ideas in this report.
In conclusion, I hope this report will make more people aware of the possibilities of VR gaming education and allow more people to develop this field to make learning easier for students. I also want to study more VR-related projects in the future to understand what animation can be connected to in VR.
My presentation: