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Collaborative Unit

Week 1 Collaborative Unit

Today, the teacher explained our theme and gave us reference titles to make us think about what we wanted to do in the cooperation project. I had an idea and quickly found the team members. My team members were composed of four 3D animation students and two 2d animation students, and we had a prototype of the idea in the first week.

And we had a rough plan:

Theme: Real Objects to Fantasy Objects

Deadline for pre-design: 1.23

[Includes the design of two scenes, split-screen production, material collection, and animatic if possible,]

Animation-making start date: 1.24

[Animation production will be based on sub-screening. 3d and 2d will start simultaneously, and there will be two stages: background production and animation production. According to the importance of the cut in succession production, expected background production and animation production time: 2.16]

Final composition start time: 2.28

Estimated end time: 3.6 [we need to leave a week in case there are unexpected situations to remedy]

Approximate form of cooperation: 2d and 3d combination. We will have two scenes, virtual and natural scenes, mainly by 3d production background, 2d painting small animation, 3d production character animation.

Target time: about 2 minutes

Cooperation: first, design the pre-design together, decide on a good scene first, make 2d and 3d scenes respectively, then exchange each other to make animation

Theme pure sand sculpture funny: drawing room sculpture

The central theme is that the paintings in the actual studio will be uploaded to the virtual world by the sculptures without permission and then evaluated, reflecting preferences through body language and tiny bubbles, intending to show the preferences of different artists on the style of painting, expressing that there is not only one good style of painting, but art is also diverse.

The general wish is to blend in the idea of a metaverse(virtual space and identity) and a sense of belonging. Being judged by the same standards is a nightmare that everyone shares. By doing this animation, we can show our embrace of the pain and the wish to overcome it with a sense of humor.

The general plot: the paintings of students in the actual studio are scanned into the virtual world without permission and rated by different sculptures for their preferences

Music: optional, at least for sound effects

Objective:

3D: to reflect the flexibility of character animation, the design of scenes, and the use of materials, the main work is summarized in the construction of scenes and the flexibility of character animation

2D: The virtual world’s design style and animation fluency fully reflect the keywords “fantasy” and “sense of belonging.”

Some animations reference(All references are found together for the whole group)

Brawl Stars Animation: Piper’s Sugar & Spice!

Studio Website: https://www.jamiepastor.net/

Video Link:https://www.youtube.com/watch?v=0cOsLTM5l9c

A Warm Winter | Hololive Animation

Studio Websitehttps://www.crashlandingstudios.com/

Video Link: https://www.youtube.com/watch?v=sNAZlOfpK8g

K/DA – POPSTARALL FORTICHE WORK)

Studio Websitehttps://www.forticheprod.com/

Video Link: https://www.youtube.com/watch?v=UOxkGD8qRB4

Gorillaz – Cracker Island ft. Thundercat

Studio Websitehttps://nexusstudios.com/work/gorillaz/

Video Link: https://www.youtube.com/watch?v=S03T47hapAc

Virtual studioreference

2D to 3D transitions reference

T’AS VENDU MES ROLLERS ? Animated Short Film 2020

(여자)아이들((G)I-DLE) – ‘Nxde’ Official Music Video

Brawl Stars Animation: My Sweet Brawlentine

https://www.bilibili.com/video/BV1tq4y1u74b/?p=2&vd_source=f5f5c18d0e7bf95f7d4bb9c720fd3846

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