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4.1 project 1 Advanced and Experimental 3D computer Animation Techniques

Week 5 Advanced and Experimental 3D Computer Animation Techniques Project 1

Previs class note:

Last week my teacher said my story was quite good, so I took the time to make both the 2D and 3D storyboards. It was only when I made it that I felt some resistance and that there were many shortcomings because my model doesn’t have the face controller, so I didn’t think I could express much in the 3D animatic.

In the 3D version of the animation, my teacher gave me two suggestions for changes.

  1. Merge shot 13 – shot14, to make it more coherent
  2. In the second half of the story, my teacher told me an important piece of camera language that it is better to keep the characters on the same side of the camera so that the audience can understand them more easily.
    It makes sense, so that I will revise it in this direction next week.

This part happens to the main character in the working scene, but I don’t think this animation needs this part, so I didn’t make it:

This part happens to the main character in the working scene, but I don’t think this animation needs this part, so I didn’t make it:

This is the 3Dshot I’ve made so far, I used to create a new file for each shot:

Im combine the 3D animation together in the after effect:

This is the Final effect of the 3D animatic:

Mechanical arm class note:

This week we continued to make the large arm part of the robot arm. The teacher had made the basic structure before the lesson, so I tried to make some of my own by copying the teacher’s structure, adding some restraining joints at the elbows, and adding my design of the arm shell. I liked the sharp shapes, and the appearance of the design gave a sense of the arm’s scope, which is for fighting.

This is the internal structure of the arm, which consists of a few specific geometric parts. The elbow part rotates in only one axial direction because there is a limit to the angle and direction that the human elbow can rotate.

The shell of the arm is also a very simple shape, and I will use a lot of self-luminous materials to make the final result of the arm look better.

After the shell was made, I grouped each part and added curves for the elbows and shoulders as controllers.

This is the final result:

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