Categories
4.1 project 1 Advanced and Experimental 3D computer Animation Techniques

Week 6 Advanced and Experimental 3D Computer Animation Techniques Project 1

* This week I have not had a lot of time to work on this assignment as I have had a lot of technical projects and have spent a lot of time on the 3D animation task in the collaboration unit, so I have not had a lot of time to work on this assignment. There is a limited amount of material to update.

Previs class note:

In this week’s work, I have changed the details of the storyboard and corrected the things that my teacher wanted me to change last week—a few ideas to try.


This week my teacher gave me more detailed feedback:

  1. In the shots where the characters are startled, there is no need for particularly exaggerated shaking
  2. A shot could be added to show the character running from outside the house into the house
  3. Shorten the duration of the transitions
  4. The character’s final expression of surprise could be added in the style of a 2D comic

Here is the revised storyboard. I have numbered each shot, removed some of the less valuable shots, and and corrected the animation errors pointed out by the teacher last week.

This is a modified version of 3Dprevis, which is clearer and easier to understand, but doesn’t convey much in terms of some of the action, so more detail may need to be added.
The teacher’s guidance was also beneficial and made me realize many things, such as that every movement in animation can convey a message, and this knowledge gave me some more insight into animation.
There is also no need to follow very realistic dynamics when it comes to animation effects, as natural dynamics are often less appealing.

Mechanical arm class note:

For this week, I added a few minor details and a curve to the shoulder as a controller.
The small detail is the generation and control of the wires, and it didn’t work at first when I followed the teacher’s video. I asked the teacher many times and finally figured out how to make it, but because I disliked the design, the wires didn’t appear on my final arm.

My robotic arm looks like this so far, and it still needs some changes. I have added a shoulder controller to it.

This is the inside of the arm. I added a layer to the arm shell, so the parts don’t touch the surface.

This is the structure of the shoulder part. I studied the structure of the human body carefully, it should be a spherical link joint, but as a robotic arm, this design might have a more mechanical feel {?

We also learned about making wires with extrude, using a curve to make a wire’s basic length and shape, and adding a circle to make the wire. I had a lot of trouble making this wire, and it was impossible to control it well with the cluster.

In the end, although I made it, I was not too fond of the design and didn’t add it to the structure of the arm.

Leave a Reply

Your email address will not be published. Required fields are marked *