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Collaborative Unit

Week 6 Collaborative Unit

I created the basic files this week and textured the model with my classmate. First, I selected the models that needed mapping in Maya, unfolded the UV of the models, and created new materials for these models, respectively. I grouped different models, selected and exported the models that needed the texture, and then entered the substance painter to make the mapping.

We used adobe substance 3D painter to create the texture. I was responsible for compositing the whole scene, so I modified the mapping created by the group members and finally exported it from the software.

I did not encounter any difficulties making materials, and I decide to not show these repeated steps. The only problem is that I am not proficient in using the substance painter. I want to disarrange materials and put them on models that are inconsistent with reality, such as superimposing plastic materials on an apple. I tried a lot of different combinations, and the result was different depending on the model itself. I chose the most appropriate one.

In the meantime, the 2D students had already drawn a number of drafts of the animation, which I again composited in after effect and tested the effect on:

This is the UV of the model:

This is the material of the model:

This is the texture I made in substance 3D painter:

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