I divided the animation into different shots and used Maya’s reference function to make animation shots. To spend less time on rendering, each shot only shows the model needed for the plot, and because of the use of reference, when it needs to be changed, As long as the source file is changed, all shots can be guaranteed to have consistent data.
At the same time, when setting up the camera, I chose to use focus distance, which can focus the audience’s eyesight on the main character on this screen and give the camera a sense of depth.
In terms of lighting, I gave the scene an area light as the primary light source and set the shadow color of the main light source to blue because the scene with blue shadows and orange tones is very suitable. And I also put a fill light used to brighten the entire carpet, then to make the character brighter, I set emission attribute for each character and added a fill light to each character’s face. The shadow of each fill light has a different color. This light is noticeable on the white plaster material and can create a colorful effect.
During the week, the 2D animation students drew and colored several animations, and I blended the rendered 3D backgrounds with these animations to create prototypes of the animation. There is an interaction between our 2D character and the 3D character, so we need to confirm the exact animation style of the 2D with this animation test:
At the same time, I also completed the texture of the character, which is a rendering test that proves the character’s plaster material is susceptible to ambient colors:



This is a separate shot of the different animations:

This is the model file:

This is one of the shot’s lens settings, all the settings are similar to this one, the red ones are the focal length settings.:

This is a map of all the lighting shown by maya, you can see that the light is bluish throughout and that each character has a fill light, this subtle lighting will be adjusted depending on the shot and will be different for each shot:


Rendering tests:






