Previs class note:
I got feedback from my teacher this week and was very happy that she thought my previs was good and that I could understand clearly what the character was doing, although there were still some details that needed to be changed, which was very encouraging.
The teacher still pointed out a few details:
- The animation of the character picking up something needs to be clearer
- The animation of the character looking at the watch needs a pocket watch model
- The transition angle could be better. It needs to be changed to the character picking up the box, standing up and walking into the room, and then filming the character entering the house from this perspective
The teacher is trying to make what I am doing getting better and more detailed, so I am stil satisfied.
This is the shot of the character picking something up, not clear enough:

This is the action of the character looking at his watch, not enough information:

Process animations that need to be changed:

Mechanical arm class note:
The robotic arm finally gets to the animation part!!!
Making the model was fun, but I ran into many problems, each of which made me tired (although the feeling of accomplishment from making it made me happy)
Anyway, I also enjoyed the animation and compositing part, so I will animate the arm and finally replace my arm with this one!
I took the video of the arm movement with green gloves to make it easier to post-process. I chose a dark hallway and wore black, so I hope this video will look cool
After took the video, I need to process the video first, import it into the DaVinci, confirm the available duration of this animation in the timeline, then add a 3Dkeyer effect to this video in the effects screen, where I can remove the selected color from the screen, and use a scene without a character as the background, then done keying.
The finished video was rendered into a jpg image sequence and imported into Maya using the method taught by our teacher last term, so that we could easily create an arm animation.
The arm animation is relatively easy to create. The main tricky thing is to make the mechanical arm flexible but less natural than a human arm. It needs some mechanical feel.
I had some problems with the rendering, I used to render in PNG format, and the background was not transparent. This is because only exr can render the alpha channel. It took me a lot of time to figure out this problem…
The original video:

Importing DaVinci to remove the green arm:

Add an alpha channel node to the video and add a 3D keyer effect to the node:



Importing the video and animating in Maya:


The rendering setup has been torturing me for a long time ….. It really took me hours and hours to try to solve this problem, but I didn’t expect this solution could be these easy.

This is the final result of the animation in Maya:
(An objective review, is really cool, and I like it!)