This week I’ve been working on the rock model, and because of time constraints, I’ve used the free modeling resources I found as a base to re-model the stone using Zbursh on top of that to make the look of the stone simpler and more stylized for the Cel-shading style.
I made two sets of stones in total, which needed to be reshaped, so it was very time-consuming.
The way I make the stones is as follows:
1, reduce the number of faces in the model, keeping only the approximate shape.
2, add planes to this and sculpt with Zbrush.
3、Adding details to the model
4, Re-edit the lines with Zremesher
5、Reducing the number of faces of the model with z-plug
6、Export low-poly




Next, I needed to import the model into the Substance Painter to draw the texture. I started by baking the normal mapping using the high-poly model I had just created and then using the textures to add texture, desired effect to the model.






This is me adding texture to the stone model with different materials.


This is a technique for outlining the edges of the model, which brings the model closer to the Cel-shading effect.



Render in Substance Painter to see the rendering of the texturing.

Export the texture.

Use the same method for the rest of the stones









In the meantime, I have created a rough Previs of the general animation using the free resource model. Here is the result:
I added the environmental element to my teacher’s advice, who felt that my animation needed clarity, so I prepared two identical scenes to show the ocean before and after pollution.