This week I imported all the models into the scenes made by the group and, linked the materials and textures, set up a few effects shots, and they turned out pretty well.
I adjusted the angle and position of some of the stones and used Unreal’s terrain mode to change the shape of the ground to make it more suitable for the scene.
I also tried posing a few shots, and the results have been great.
I imported the prepared model into Unreal, created new textures, and linked the texture of this model to each material page.
An overhead view of the whole scene

The outliner in unreal

Camera testing




Imported models and textures


Terrain pattern in Unreal

I also recorded a first view of the underwater, which worked very well