This week I made the rigging part of my character, but because mermaid’s bones are different from human bones and my skills are limited, my friend corrected me on many issues and showed me how to modify them after I finished.
I am unskilled at making skin weights, I repeated it many times, and my computer kept crashing, which was a waste of time; it made me miserable, and I wanted to give up at one point.
The final result was good, and it was the best rigging I could do, but I needed to improve my rigging skills in my final design.
I also made a texture of the mermaid. The advantage of making a texture in Substance Painter is that you can see the effect of the 3d model, but the disadvantage is that there is not enough detail.
After exporting the texture from Substance Painter, I also used Photoshop to change the texture to make it more detailed, at a higher resolution, and with fewer jagged edges.
My group member just happened to be working on a seaweed fluttering effect, and at her request, I also painted the water plant mapping, which was very simple.
Rigging

Skin weight



Improve Bone settings( the hair and ears)

Adding control curves

Adding controller curves to models using plug-ins

Addition of face controllers and bones (version after being fixed by external helpers)

Body Texture and glowing body pattern in Substance Painter

Final textures






Seaweed alpha textures



