Categories
5.1 FMP Final Major Projects and Theis Maya

Week 7 Animation

Of course, to make animations, I exported the arranged scene model. I put it into Maya to realize the interaction between Maya animation and unreal scenes.

Challenge & Reflection:


There are many challenges this week. My classmate kaiyue wang gave me a lot of help. She taught me to use more and more complex unreal editing.
In the production of plant modules, I often needed help. Because I was not proficient in using the software, I could not control the number of plants well, which led to unreal crashes. Ultimately, I tried about five or six times before finding the right one. Plant in quantity.
Moreover, I can use various functions more skillfully through constant and repeated practice while using Unreal.
A very troublesome thing happens when the model is imported from Unreal into Maya. Because the unit calculations of Unreal and Maya are different, when I import the scene model into Maya, the model is 100 times larger than before. Of course, this is also what I have studied. The result after about an hour…
This made me realize that I still know too little about unreal. There may be an easier way to solve this problem.

Animation:

At the same time, I am constantly improving my animation production. I record the animation through the playback function of Maya and then use UE to synthesize it into a video for the teacher to check:

before:

after:

Before the summer vacation, I made a version of the animation through the most basic storyboard, but that animation had many problems. I submitted the animation to the teacher. I had extensively revised it this time.

From our teacher’s feedback, most of the problems are that the characters’ body movements need to move in an arc, so they look very stiff. There is also a very troublesome place – the hair. I needed to make the look of my hair floating in the water entirely manually. The teacher gave me a lot of specific suggestions for this, including how the hair should flow at this time, at what speed, in which direction, etc. These are very useful.


Next week, I will complete the placement of the camera in unreal and the scenery required by the camera and use Photoshop to change some textures into another art style.

Leave a Reply

Your email address will not be published. Required fields are marked *