Last week, I finished the models and painted the textures. This week, I will import all of the models into a built-up unreal scene and redesign the scene using the assets I have already finished making.
Although the process is straightforward, it is very troublesome, repeating simple actions repeatedly. I aim to create 33 shots in a scene, which sounds difficult. The scene is vast, so it takes me a lot of time.
Moss is very suitable for outlining the shape of stones, so I adjusted the value of moss and planted moss on the ground according to the lens because there should not be too many models in the scene. The computer might not be able to support it.
The production of these assets was discussed and completed by Kaiyue Wang and me. I am very grateful to her for her support. Because of her support, my work speed is much faster. She taught me a lot of unreal usage.





To save time, I searched for free treasure chest resource models online. Still, because this model was too actual, I would change the texture to a model that suited my animation style when I adjusted the assets again.
I made the models of these stones myself last semester. I changed the arrangement and turned the scene into a completely different look. Sunlight and many kinds of light sources have been added to ensure that the seabed will not be cloudy and things can be seen clearly.

I think the effect of the glowing moss is perfect, and you can clearly see that the scene is more decadent. I learned how to use the plant module for scene editing. This practice made me more proficient in plant plants in unreal scenes.

This week, my scene has a more detailed structure and a more straightforward layout. I am delighted with it and have carefully thought about where each camera should be placed. Next week, I will develop my camera further. Placement and placement of various aquatic creatures