Last week, I set up the introductory scene. I made the conceptual look with moss this week. I’m going to finish up the animation modifications and set up the camera in the unreal scene based on the animation footage, and then change different values for the effects through the footage settings to make the effects fit the scene better.
Challenge:
The lens setting is a new test for me. I must ensure that my picture is clear but looks good. This has something to do with the composition of the lens. Because all my underwater materials are luminous, This feature is eye-catching. I had to constantly adjust the values to ensure they weren’t too bright. Here are the shots after posing:
Special effects:
The special effects in my scene are mainly particles. Some of the special effects resources were organized and reset by my classmate Kaiyue Wang and I. I arranged different vegetation in redesigned positions according to the lens frame. Because I need each shot to have a primary and secondary relationship, and I need to ensure I have the right amount of glowing plants so it doesn’t look too cluttered.
At the same time, we made a particle special effects material, which can be regarded as underwater plankton. I studied this material for a long time with limited knowledge and finally found a way to control the material’s density, area, and size. This made me very happy. A sense of accomplishment.





















Setting up the camera is a process of repeating simple operations. Although it is not difficult, it is a lot of work, so it still took me a lot of time.
The next step is to improve the animation. I improved last week’s animation based on the teacher’s comments. This is the improved effect:
The feedback this time pointed out that there are still many areas for improvement in the animation, including the length of time, the movement of the hair, and some of the characters’ body language. Through the teacher’s suggestions, I changed some actions to make the plot more coherent, and no Unnecessary scenes will be deleted.
Reflection:
This animation modification made me realize a lot of shortcomings. I may still need to observe the character dynamics carefully enough, including some of the most essential things, and I need to understand them more. At the same time, because the topic of my graduation thesis is body language, I found a lot of helpful knowledge while searching for information, and I plan to use it in animation.
In addition, this animation scene also gave me a lot of challenges because it is an underwater scene. The character’s dynamics are in a state that is greatly affected by buoyancy. Hence, the hair movements and other things that only occur in the water Inertia are completely different from ordinary land creatures. It is an entirely new production method for me.
Next week, I will import most of the animation files into UE, adjust the character’s position, re-adjust the lens according to the character, and then modify the animation.