Categories
5.1 FMP Final Major Projects and Theis Maya

Week 11 VFX setting and Animation setting

Last week, I finished adjusting most of the lenses. This week, I will improve the animation effects of each lens and modify the required particle effects resources according to the needs of the lens. Last week, I finished adjusting most of the lenses. This week, I will improve the animation effects of each lens and modify the required particle effects resources according to the needs of the lens.

This week, I placed each special effect in a different position to decorate each shot, which can make the seabed more colorful. Still, I don’t want to make too many moving animations in the scene because this will attract the audience’s attention, and every scene will be different. The focus of a scene should be the characters.

I’ve picked a few screenshots of shots that worked well and put them up:

Reflection:


Then, while observing the animation, I discovered a fatal problem. Because the ears of the character model are translucent, you can see the inside of the model. The inside of the model overlaps with the glowing hair, emitting white light, so I had to change the character model.


When observing the model, I discovered an even more troublesome problem – the regular seams of the character were pronounced. This was obviously a problem that occurred when I was making the texture! But because the preview effect in Substance Painter was almost invisible, I only discovered how noticeable the seams were after switching to the normal channel.


After that, I spent many days studying this problem and tried many ways to improve it. Because the animation had already been produced, I couldn’t modify the rigged model. I could only choose to alter the UVs and cut the tangent lines as much as possible. Hide it behind your back so you can’t see it in the camera.


But this problem caused me huge trouble. Re-cutting the UVs meant that I had to re-draw the texture.
This situation is still caused by the fact that I am not proficient in model baking, and I once again realized the lack of my skills.

In addition, I am still modifying the animation. The current animation modifications are more detailed, including how to move the fingers, how to move the eyes, how to move the eyebrows, etc., so it only requires a little time.

Therefore, my work next week is to modify the textures, including the texture of some models in the character’s scene that do not conform to the art style, and adjust the lens depth of field.
This week, the teacher still gave me some details that need to be changed. Although this animation is imperfect, it is the most flexible animation I can make. I can achieve this level in a limited time. I’m pretty satisfied.

Leave a Reply

Your email address will not be published. Required fields are marked *