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5.1 FMP Final Major Projects and Theis Maya

Week 13 Lens depth of field

I had a very tiring week last week. Due to my lack of rigor, the model had a problem, which almost led to an irrefutable situation. I spent a whole week remaking the character model, troubleshooting the problem, and finally got a satisfactory result. The result of. This week, I will continue to focus on the settings of the scene file, including the modification of some textures in the scene and the location of the lens depth of field in the background.

Here’s some ball animation:

After spending some extra time modifying the textures throughout the model, I started animating the little octopus rolling into a glowing ball. I used a sphere in Unreal and animated the sphere in Unreal to correspond to the character’s dynamics. I used techniques I learned from my instructor in the first semester, using elements such as scaling and extrusion to make the entire sphere look very dynamic.

Moreover, while adjusting the mermaid model’s texture, I repainted the new textures of other models. Although there are not many, this can make this treasure chest more integrated into the picture:

The idea of this modification is also straightforward. My animation itself is stylized. If the things in the scene are too real, it will feel strange, so I repainted each texture and added the brush mechanism. , and finally outline it, it won’t look real.

Reflections and Challenges:

When I first started using a camera, I was new to operating a camera, and my understanding of depth of field was the ability to blur distant objects, adding realism to the concept of near reality and distance. I encountered many challenges during the production process. Sometimes, the depth of field would make the picture very unnatural, and sometimes, the focus would be inaccurate, causing the highlighted parts to be unrealistic. Each time, I needed to gain a deeper understanding of these. I passed countless tests. I finally mastered some functions more suitable for my scene and learned how to change the picture by changing the aperture size and exposure parameters to achieve the desired effect. This process was a valuable experience for me, and through continuous study and challenge again and again, I was able to improve my skills, make my images look better, and also give me a better understanding of this function…

This week has been a tough week. I constantly learn, absorb much knowledge, and grow quickly and hard. Most of my animation is done. Now, I need to make the final changes to the footage and have it ready to render immediately!

Next week, I will review all the shots again, fix minor errors, and finally render the finished film. Then, I will combine the finished movie with sound effects to complete my task. While I could make the sound effects myself, health and time issues prevented me from allocating more energy, so I chose to commission the sound effects.

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