Last week, I finished making the final maps that needed to be changed and adjusted the depth of field of all the shots. This week, I’ll be doing a final check of all the shots before rendering them out. I did not have a lot of animation work this week; most of the time was spent writing my thesis.
I also selected a few nice-looking screenshots to show the adjusted depth of field:









Although some areas needed to be adjusted depending on the lens, the lighting and animations were adjusted in the end, and all the animations were rendered.
At the same time, I am following up on the progress of sound effects and BGM with my collaborators.
Since the color of the ground is really strange, the more I look at it, the uglier it gets, so I worked with Kaiyue on how to change it. She gave me a lot of advice, and eventually, I decided to change the color of the ground so that the ground blends in more with the environment, with a blue layer.

This week, I refined all the footage to make sure all the effects and animations were okay and bug-free. I also tweaked the footage somewhat and animated some of the depth of field to emphasize more of the visuals; this series of work made sure that I only had to render it once, which is a very time-consuming task.
After rendering, I organized all the resources created and imported them. Next week, I will consolidate all the help, finish my animation, and make a series of changes to the sound effects, as the video I gave to the dubbing studio and the final animation is somewhat different. I need to make a last change to the sound effects to ensure that each corresponds to the animation, which will also take a lot of time.