Simple walk cycle
In today’s class, we learned how to make a walk cycle for a simple model, and in the process of creating it, I found that the existing model had some defects when making the walk cycle. I discussed fixing this defect with the IK handle with our teacher, which made the model more usable.
Modify rigging:
1.Select the controller and delete it


Generate IK handle:

First select the top of the thigh joint, then the top of the foot joint.

And create a new controller, make sure the center of controllor as the same position as the joint center of the toe.

Select the controller first then the joint I want to control, and parent both of them.

Make a flat surface to walk on.

Next, make different animations of the whole body moving forward and the feet, after the general animation, add the detail animation, such as swinging and rotating upper body movements.



You’ll end up with a swaggering pillow!
Final effect: