This week I am still working on the stone models, and although I have completely mastered the method, the stones take a lot of time to carve, and this has made my week very tedious and tiring.
Meanwhile, my classmate has finished building the general scene for UE5, and now what is needed more is my design of the scene and the models in the background. I have made many underwater things simultaneously, such as water plants, sea snails, corals, etc., so she does not waste time, and I have also drawn the general look. To save time, I designed the details at a reference, the final items that needed to be made were these:
Water plants, moss, conch, coral, jellyfish (do it if have extra time) and fish
All these things need to glow, so she is working on the glowing materials for the scene.
Draft design (undersea scenes are references)

Removing the design of the underwater scenes

The stone models made this week


This is the model sculpted in zbrush



Draw a texture for each stone









All textures











































































This week all worked in the same way as last week, so no particular techniques need to be explained, and our underwater scenes are taking shape, which gives me a great sense of achievement.