Last week!
It’s been a hectic week, and I did my best not to go over time to make this animation, but I still needed to spend more time to complete it perfectly.
My teammate created the effects particles of polluted oceans that looked like black pollutants floating in the water, making the deep sea scenes look bleak.
In contrast, I used the same camera angle and brighter lighting to reveal the contaminated sea floor’s dark, lifeless, eerie, and miserable nature.
Then I copied an unreal file to create the unpolluted ocean.
I used the plant mode to import the different plant models and then used brushes to draw on the rocks and ground. The glowing mosses served as a nice decoration.
I then placed the prepared coral reefs, seaweed, fish, bubbles, and conchs to decorate the scene, and all the animation was done.
I then rendered the animation into a JPG sequence and imported it into After Effects to create post-production processing and text effects about the plot.
I used red and designed fonts, adding a disappearing text effect to make the scene look more creepy.
Finally, my friend gave me simple tones, and I put each into Adobe Audition for editing and, ultimately, compositing to complete the animation.
Material of black contaminants

Particle emitters

Display effect


Luminous mosses in plant mode & Decoration for each shot










Import all the resources and create a full animation

Text effects



sound
