The feedback I got from my teacher this week was constructive!
I think this rule can also be used in future animations
My teacher told me about the curve principle because human activity is always shown as a curve, so if you look at it on a flat surface, the character panning activity will look unnatural.
My teacher gave me a few demonstrations using the nose tip as a marker point and asked me to change it.
There was also a very annoying mistake; I turned on IK to create the arms animation, so now the hand movements would freeze sometimes.
Finally, the teacher asked me to move the hand placement to the left so that the main body area would be more exposed.
The curve principle is instrumental, and although I can’t notice the problem all the time, I will try to troubleshoot these problems.









Here’s how it looks after I’ve modified it