This week we sorted out the basic plot and decided on the characters. As we were leaning towards making an animation that showed the scenes and the community, we thought we couldn’t have significant characters but needed a clue to tie the whole plot together to make the entire animation interesting。
Here’s what we got this week. We got the group together and decided to work with the MA animation students to create an animation that mixed 3D and 2D to reflect the fantasy element better.
Title: Twist and Shout
Team Members:
Yuting Yan
y.yan0320223@arts.ac.uk
Tingyi Huang
t.huang0420192@arts.ac.uk
Yiyu Wang
y.wang03202218@22016035c.uk
Jieyi An
j.an0320221@arts.ac.uk
Bingxue Xiang
b.xiang0320221@arts.ac.uk
Fangyuan Shao
f.shao0320221@arts.ac.uk
Description of idea:
The general wish of this animation is to blend in the idea of a metaverse (virtual space and identity) and a sense of belonging. Being judged by the same standards is a nightmare that everyone shares. By doing this animation, we can show our embrace of the pain and the wish to overcome it with a sense of humor.
After some discussion and plotting, we are gradually designing what the two different scenes will look like
Approximate plot.
Half-minute realistic scenes (3D).
Two scenes: approx. 8-16 seconds showing yeri’s studio scene We Need to have a mapping of the painting that was scanned on
Shot 3: Scanning (approx. 3 paintings) (2d animation)
Format or rewind


Shot 4: Switching angles to get a closer view of the painting being scanned
Shot 5: the painting goes from 3D to 2D (as it is being scanned)
Shot 6: pulling away to show a 2D scene
Shots 7-8: cut shot showing a 2D virtual drawing room (with the action of plaster discussion)
Shot 9: cut shot (panorama) plaster already discussing blablabla
Shot 10: Cut to screen showing new scanned drawing (with cue sound effect, switch of three)
Shot 11: Cut to tabletop slowly drawing closer, suddenly an apple falls from the sky and squeezes into the paint, the paint squeezes out the frog (grass green), and the frog scatters (background music with occasional cue sound effects)
Shot 12: Cut to David (pencil is drawing a scarf for David). A frog jumps into the picture, steps on other colors, changes color, then moves over and pokes the plaster. David looks down and then up at the screen. Bubbles emerge as circles of symbols. The frog moves over and takes a step. David looks down at the frog again and repeats the action until the little frog pounces on it and fills the pencil-drawn scarf.
Shot 13: The camera cuts to a simultaneous shot of Venus (while having white brushes to cover off the paint that got on her face) and her eyes. The frog hops between the two plasters, first to the eyes, eyes staring at the frog before looking up to continue scoring. Venus looks down in surprise after scoring, attention is drawn away, and the frog turns his head to stare at Venus.
Shot 14: Frog jumps onto Venus’ lap going up Venus’ skirt, footprints all the way up; brush erases footprints. Frog and Venus look at each other for a moment and jump out of the shot.
Shot 15: The frog walks into the frame with a ballet, scratching his head in front of the lyre girl, who is playing with her phone, not looking up and scoring indiscriminately (the brush is applying blush, the cream paint is applying lipstick), sees the frog scratching his head and expresses his disgust.
Ending 1: A slap on the wrist, paint spilled on the lens, END.


Plaster as Minimalism Stylised
Dynamics of the five senses
The animation during this period is about a minute and a half, there are 3-4 plaster casts, only one full or half body, the rest are human heads, choose a common studio plaster head, like David Poseidon. During this time there will also be small 2D animations interacting with the 3D head, imagine for example a 3D plaster head with pencil marks drawn on by a human and then a 2D eraser floating over to help erase it
Current plaster candidates: David, Lady of the Lyre, Venus, Eyes
- We also played a little game during class today, and I think the connotation was to show how to work together. The game is interesting in that the results reveal the differences in thinking and preferences of each person, and the final combination is not necessarily a logical creature. Still, this strange combination adds a lot of interest to the game. However, the game still shows that the problem is the lack of knowledge of the group members, which leads to some off-topic conclusions, so I think this game also reveals the importance of knowing each other in group work to make the most of the strengths of the group to produce something better.
