Previs class note:
This week we learned more about what goes into building a worldview and learned more about split-screening. For me, the worldview I had designed was lacking and had shortcomings, so I added more elements and wrote out my IDEA to choose the story I wanted to do more.
Elements for forming a world view
History:
• What time period is your story set in?
• How does said time period effect your story?
• What event lead up to your story?
• Global catastrophes? Or Periods of peace?
Geography:
• Where is your story taking place?
• How advanced or primitive is this nation?
• What events lead up to or effect the nation geologically/architecturally?
• Has a history/religion made an impact on said architecture?
Ecology:
• What type of animals live in these rural/ advanced places?
• How has nature been effected or has effected the rest of your world.
• Is it post-apocalyptic with an abundance of nature overflowing abandoned places or is it a barren wasteland with no sign of wildlife in sig
SETS AND PROPS
• Once you have an idea and have fleshed out your world for your story it’s now time to create your sets and props that could be used in your scenes to further push the readability of your world and shots. Barrells in a western, computers in sci-fi, cogs and pipes for steampunk, tropical biomes/abandoned building for a jungle etc.
Building on my previous ideas, I will be improving on my undergraduate design and trying to create a new short story.
Idea1:
Word view:
This is a magical world filled with different kinds of orcs because of the bloodlines passed down from the ancient combination of humans and animals. The Harpy clan occupies the highlands and the cliffs, and among the Harpy clan, there are three religions, and our protagonist is in one of them. This religion is harmonious and friendly and is the postman of the world. They live in groups in the forest with their people, building houses in huge banyan trees. Usually, one tree will house a group.


Idea2:
World view:
The story is happening in a parallel world that has a similar civilization like earth, but the supernatural powers can be used by humans in this world. Humans who can use supernatural powers are called Wizards. They can summon creatures from different dimensions through rituals, and by paying a certain price, the appeared creature will achieve their wishes.
Story line:
After being seriously injured by the enemy, osmin escape into the mountain and met Collatina. Collatina has recognized osmin ’s identity by the necklace with blue ore, therefore gave his heart to osmin , for survive and continue to protect the mountains and forests, but this also determined that Collatina could never leave osmin again. After osmin woke up, Collatina told him everything happened include who he is and the secret of blue ore. osmin was very grateful for the help of Collatina, but he had to avenge the dead villagers. So, after discussion, they decided that osmin could leave the mountain for ten days a month to find the information he need for revenge, and for all the rest of the time he needed to stay in the mountain to help Collatina take care of creatures in the mountain, and use the magic power given to him by the god of mountain when necessary to repel evil creatures. With the consent of both parties, Collatina and osmin entered into a contract. Their adventure story is about to begin here.



Idea3:
This is the mermaid character that I designed last term, and I did come up with some exciting ideas for this character, which is the story of a mermaid meeting a small octopus:
Mermaid is looking for something in the monument
Two or three renderings of the monument
It found jewels in one place
A pile of rusty treasures includes a crown that glows
The mermaid is puzzled and wonders why the crown is glowing and reaches out to pick it up when the crown dodges it
Underneath the dome was a small glowing octopus, running away with the height.
The mermaid chased the crown, occasionally hitting different pillars and walls.
The mermaid cracked a corner of the ruins, and a piece of the ceiling collapsed. The mermaid did not want the crown to be crushed and grabbed it and swam away.
The mermaid did not want the crown to be crushed and grabbed it and swam away. The mermaid saved the little octopus, and although the mermaid didn’t mean it, it was still happy and followed the mermaid on its journey.


CREATING SIMPLE SCENE AND PROPS
• There are a ton of resources online at your disposal. YouTube is your best friend. https://www.youtube.com/results?search_query=create+simple+sets+and+props+maya
• Learn as you go start out small and work your way up creating sets and props can be daunting for some.
• With pre vis we will mainly be focusing on making basic shapes that are readable and are able to get our point across. Keep it simple!
• For those that struggle and want to find already made sets/props for free or for a fee you can check out these websites below:
Mechanical arm class note:
This week our teacher showed us how to make a movable robot hand. Although it was only the finger part, it was still exciting to me, and I have never made a severe movable mechanical model before, so I am looking forward to making the arm afterward.
Our teacher asked us to gather information to design our robotic arm. I did have a lot of designs that I wanted to do in terms of the exterior and found some referees. Still, the internal movable design was not so good to add, so these need to be studied further, and it is easier to learn with a 3D model than to sketch directly.

Design draft:
This is my attempt at sketching, but I think it’s easier to see what’s going on in 3D modeling when it comes to this kind of spatial mechanical design, so I made two sketches and then went to watch the teacher’s process, trying to get inspiration directly from the 3D model.


Many tedious and repetitive processes have gone into the making of this robot arm. Because there are so many redundant and simple processes, I will show less of the process and more of what I think and feel about it.
I saw what our teacher tried to do when he got this step. This straightforward structure was beyond my knowledge of robotic arms. I thought we were going to make something very complex, but in reality, if we just need it to look complex, why do we need to care too much about the actual logic of the structure?
This is the knuckle of a finger. We use a disc for the movable joint, plus a shell wrapped around the knuckle, with three shafts in between

It is worth mentioning the mirroring function. I know very lack about this function. It is relatively new to me. This is also the first time I know the model can be fused after mirroring. And I have an understanding of the excellent use of the function. This is why technical sessions are essential. Although I am already can in using most of Maya’s features, there are still some details that I rarely use, and watching teacher modeling allows me to review and also learn about some of the time-saving features

This is a finger made by copying and pasting, using multiple elements overlapping, a structure that I find interesting because it is possible to make a mechanical-looking finger using only simple geometric shapes.

This is done by creating groups of models in order and placing them in the appropriate groups so that the fingers are movable. It’s very important that the center of each group is right in the middle of the joint. Once created, you can set keyframes on the group level to animate the finger.


Next copy the other four different fingers. The joint length and angle can then be adjusted according to the different fingers, which can be changed when the fingers are clenched in a fist. I also lightened the finger and put some colour and material on it to see how it would look.
Special duplicate tool allows animations to be copied as well.


Adjusting the difference between each finger.


Then you get five very flexible fingers!
This is the final result: