Please allow me to describe this semester’s assignment as very interesting.
It seems like we have a lot of work in this course, plus the group cooperation project, we are exhausted, but I have gained much knowledge and experience.
Regarding previs, I have never done 3D animatic so seriously. In previous assignments, I usually started to prepare the animation details after finishing the 2D animatic. I didn’t expect this process to be so important.
To summarize my experience gained:
- Body language is very important to a character, especially in an animation without any lines. The body language of each screen is to make the audience understand what the character is doing more simply and clearly.
- The information in the scene is also important. In the feedback the teacher gave me, half of the information is in the scene. The amount of information contained in the scene in a shot cannot be ignored. The amount of information depends on the duration of a shot and the focus.
- The connection of each shot is also very important. If the shot does not give people enough time, the audience will be confused.
- Sound effects are also essential information in animation.
- The beginning of a story requires a lot of worldview settings.
The most important points are probably these points. Because this assignment made me realize many deficiencies, I could improve at character body language, which also led me to find more information. Hence, This is where the title of the graduation thesis comes from——The interpretation of emotion by body language.
I am interested in the direction of my graduation thesis, and making character animation is also very happy. Creating a character to move flexibly has always been something I like very much. Experience is accumulated by practice, and talent is not important.
I’ve been hesitating about what exactly to focus on, and now I’m thinking that animation might be my first choice.
My graduation thesis aims to understand more theoretically what kind of body language can convey more information. By studying this topic, I hope to understand better what the body language that makes characters flexible is like. I can learn from The direction of theory masters more knowledge and information.
Of course, the animation that makes the model come alive is the part I like, and I still need to catch up on my modeling. I lack imagination in the design of the robot arm model. This is my shortcoming. But this homework made me re-acquainted with the work of rigging. Maya has many advanced rigging settings I need to learn, so I learned a lot of the most basic information.
I am delighted with the final effect of the robotic arm. After all, I like things that are extremely simple but very effective. I am satisfied with the final production of the robotic arm. The texture of tungsten steel and the cool technological style make the robotic arm look more advanced, but it can also be seen from this point that I am not very good at mechanical model design. This is my shortcoming. Although the result looks good, we still need to strengthen the design of the object.
It is also challenging to make an animation of a robotic arm because it is mechanical. Copying the movement of a human arm cannot reflect the mechanical sense of the arm. Mechanical things should have some inflexible performance, so making animations for robotic arms is very challenging.