I didn’t do more blend shapes this week because I accidentally did too much blending last week. I changed the walk cycle to liven it up.
Firstly, I felt that the walk I did last time was not natural enough, even like a straining old man walking, so I changed the rhythm of the walk and adjusted the direction and angle of the sphere itself so that the globe wobbles like an “8.”

I then added head tilts and head drops to the ball movement to make it look more flexible.

I didn’t use the toe and other controls on the foot in the last exercise, so this time I used the “foot roll” and “toe roll” controls to give the toe a bending effect and to make the center of rotation of the foot is the toe.


I then added some rotation to the foot to make it look like it was rotating outwards so that it would simulate each hard toe step.

To start adjusting the walking rhythm, I wanted to bring out the force of the stride so that the body would go faster after each stride due to the forward point.

Finally, add a squeeze effect to the body of the ball. This will make the ball look flexible.

And now you can get a flexible walk cycle!