This week I sorted out and exported the details of the texture. There are a lot of textures. I linked the material in Maya’s scene model and tested using many material attributes. The effect rendered in substance painter differs from that rendered in Arnold. To keep the background in a nice color and create a sense of space, the background map is made into a board, which can maximize the background pattern.
I’ve tried using a sky sphere for the background before, but this makes the background mapping very severely deformed, and I don’t think this is a suitable method, so I just set the background as a backdrop and adjust the background to each shot.
The 2D students’ drawing skills were also very applicable to painting textures. They were equally involved in painting the model textures, including carpets, floors, and floating picture frames, all of which were worked on by the 2D animation students, who used PS to paint, and I showed them the range of patterns that should be painted to make the textures look better.
In this rendering test, I found many material problems. Some materials have too apparent reflections. The lighting color needs to be adjusted, then the model could be better for this material. I also made the model affected by the blue color of the background texture. It creates a color-blending effect, but the final result wasn’t excellent, so I used a gradient method to make a fake color-blending effect.
This is the substance export setting, which has a bearing on the speed of the subsequent rendering:


This is all the textures after export:

I used a material editor plugin to help me link the textures in one click, which was very convenient and saved a lot of time.:

This is the background plate with the texture applied:

Here are the materials after finishing, the texture of each material will be adjusted according to the shot:

Rendering test:

The paint splatter pattern in the scene is found on both the carpet and the floor, but this pattern is not suitable for painting on the Substance painter. I gave the basecolor texture to the 2D animation students and asked them to help add the pattern.:


Background:

There are also many paintings in the scene, which were painted by 2D students using very famous canvases as a basis and look very interesting:








This is a test rendering of the scene after all the mapping has been added and refined:

This is a rendering test of the whole scene, adding a background and attempting to blend the painted wall, but the reflections its not really good:




Mixing effect:


After adjusting the materials for the whole scene, our group decided that the background colour was affecting the ambient light causing the whole scene to look greenish in tone and everyone thought that blue tones would look better, so I tried different shades and lighting.:




This is the final result and all of us are very happy with the result.:

This week I have similarly composed some animations drawn by 2D students: