Categories
Design for Animation, Narrative Structures and Film Language

Week 8 report main subject

VR gaming in the education sector and its impact

Topic focus: VR gaming, education industry

This report is for VR developers and people in the education industry.

Objective.

I want people to know that VR games are not only for entertainment but they can also be used for learning.

Audience: VR users and developers, people in the education industry. The aim is to investigate the usefulness and future direction of VR games in the education sector.

Abstract.

VR games are highly interactive.

Method: Comparative experiment

Contemporary use of technology

Humans learn through play

The subject of this research is the use and effectiveness of VR games in education. Whether games can contribute to education has been quite controversial. By combining games with immersive VR technology, VR games are gradually developing a more significant market towards education, with many VR games with educational or exercise purposes vying for attention. Data and research on VR educational games conclude that they have a degree of impact in sustaining learners’ interest in learning and enhancing their learning outcomes.

Key Words: VR games, education, virtual reality environments, knowledge, immersive learning

Introduction.

An introduction to VR technology, an introduction to the types of VR games, the history of VR games used in education, the educational impact of VR games on young people (what are the typical VR educational games in modern society), and the shortcomings of VR games in education. This report will critically and objectively consider the application of VR technology to the education sector and its effectiveness. VR games are used at the educational level, and the effects they bring to the educated, containing both sound effects and shortcomings, from this report can judge the importance of VR game education in the education system and its future direction. Hypothesis: VR games are a better learning option for the education system.

Main text (issues to be argued [selection]).

What is the difference between VR in gaming and regular video games?

(The benefits and disadvantages of VR games compared to regular games)

How do VR games sustain interest in learning?

(Reasons why VR games appeal to young people, and reasons why they don’t)

Why do VR games have a place in the education sector?

(The importance and necessity of VR games in the education sector)

What is the positive impact of VR games on the education sector?

What are the limitations of VR games in education?

(These two can be categorized as the impact of VR gaming in the education sector)

Conclusion: The necessity of VR games for the education industry cannot be ignored. VR games have the advantages of XXX, XXX, and XXX and apply to different areas of the education industry. With the development of VR technology, VR games will become an efficient and unique way of learning in the education sector.

Categories
Design for Animation, Narrative Structures and Film Language

Week 7 Study report research

I have been thinking about two topics this week and have written a general structure for my report. I am very interested in both of them, and I could study these two topics in depth. The results will be very informative for the direction of my work.

Topic 1: Whether the emergence and development of VR technology have had a positive impact on the entertainment industry and its audience.

Abstract:

This report intends to examine VR technology’s impact on the entertainment industry and its audiences. In this report, I will examine the emergence of VR technology, what VR technology currently exists, what audiences VR technology has, what entertainment industries VR technology is mainly used in, and what positive or negative impacts VR technology has had.

Keywords:

The entertainment industry, VR technology, audience groups, future, and impact.

Content Page: Under refinement

The introduction will include the following:

What is virtual reality; the history of the invention of VR technology; the application of VR technology in the entertainment industry; what impact has VR technology had on the industry itself; what impact has VR technology had on the audience groups in the entertainment industry; the future direction of VR technology; the possible lousy impact of VR technology on human beings.

I will critically consider how the creation and widespread use of VR technology has changed the entertainment industry. 

Hypothesis: I believe that VR technology has a positive impact on the entertainment industry, but I cannot ignore the harmful effects that VR technology has had. I would like to delve into the revolutionary changes that virtual reality has brought to society and the industry and objectively judge whether VR technology is a double-edged sword.

Literature Review: Under refinement

Main Body of Text:

Explaining what VR technology is → What are the applications of VR technology in the entertainment industry → Is the emergence of VR technology a change for the entertainment industry → How the industry itself has been changed by the impact of VR → The consequences that have happened and are likely to happen in the future to the audience because of VR → Some negative consequences that VR technology is not a panacea and may cause in the future.

Conclusion:

It cannot be said that VR technology is very fully developed in this day and age. The advent of VR has had a positive, revolutionary change in the entertainment industry, but it is also essential to recognize the possible consequences of virtual reality.

Bibliography: Under refinement.

Appendices: Under refinement

Augmented reality and virtual reality - great.gov.uk international

Topic 2: The extent to which body language in character animation affects the fun and  ornamentation of animation

Abstract:

This report aims to examine the impact of body language on characters and the overall interest in animation. In this report, I will examine the connection between body language and emotion, the causes of human body language, the non-physical body shape changes in animation, and the exaggeration of body language, whether it applies to all animation, and how much it affects animation.

Keywords:

body language, character personality, animation fun, motion capture, exaggerated motion

Content Page: Under refinement

The introduction will include the following:

The origin of body language; why body language came into being; the importance of body language in conveying information; the history of body language in animation; and the usefulness of body language in character animation.

The main question at the core is: how profound is the influence of body language on an animation?

Body language is indispensable in good character animation. I plan to delve into how body language is produced and used in animation to enrich my understanding of animation. I believe that meaningful body language is integral to good animation.

Literature Review: Under refinement


Main Body of Text:

Understanding of body language → Scientific classification of body language and some basic concepts → The connection between body language and human emotion → Why body language is needed in animation → The creation of exaggerated body language → The impact of some exaggerated body language on character animation → Evidence of the importance of body language in animation.

Conclusion:

Body language in animation significantly impacts characterization and the overall animation interest, and good animation will contain a lot of flexible body language.

Bibliography: Under refinement.

Appendices: Under refinement

Encoding and decoding body language
Categories
3D Computer Animation Fundamental Maya

Week 7 Homework improve.

I didn’t do more blend shapes this week because I accidentally did too much blending last week. I changed the walk cycle to liven it up.

Firstly, I felt that the walk I did last time was not natural enough, even like a straining old man walking, so I changed the rhythm of the walk and adjusted the direction and angle of the sphere itself so that the globe wobbles like an “8.”

I then added head tilts and head drops to the ball movement to make it look more flexible.

I didn’t use the toe and other controls on the foot in the last exercise, so this time I used the “foot roll” and “toe roll” controls to give the toe a bending effect and to make the center of rotation of the foot is the toe.

I then added some rotation to the foot to make it look like it was rotating outwards so that it would simulate each hard toe step.

To start adjusting the walking rhythm, I wanted to bring out the force of the stride so that the body would go faster after each stride due to the forward point.

Finally, add a squeeze effect to the body of the ball. This will make the ball look flexible.

And now you can get a flexible walk cycle!

Categories
Design for Animation, Narrative Structures and Film Language

Week6 Summary of Concepts

Topic:

The authenticity of a documentary is ‘deeply linked to notions of realism and the idea that documentary images are linked to notions of realism and the idea that documentary images bear evidence of events that actually happened, by virtue of the indexical relationship between image and reality’ Horness Roe. A. (2013) Animated Documentary. Basingstoke: Palgrave Macmillan.

My understanding:

Honess Roe (2013, Animated Documentary) argues that images can be the evidence of reality, there is a degree of correlation between images and reality, and the authenticity of the documentary relies on the authenticity of the documentary images.

Categories
3D Computer Animation Fundamental Maya Uncategorised

Week6 Rigging and walking animation

This week we learned how to make joins and skin weight, blend shapes to make facial expressions more flexible, and add more detail to bones, such as bent bones in the elbows and double chins when opening the mouth.

Animating dynamics was a great way to learn how to make a walking cycle. Although it was an animation that I had already done, I still reviewed many of the details.

First, we prepare a human head. Because I wanted to make a handsome man, I made minor changes to the shape of his face.

I made joins in the side view, it has six bones, which require an understanding the human skeletal structure and musculature. I made bones for the neck and head link, bones for the whole head, and bones for the jawbone, and gave each join a corresponding name.

Select the bones that need to be moved, select bind skin in the skin, and set it to “select joins.” The bones will be colored after the bindings have been completed.

Place the eye and upper tooth parent on the head join The lower teeth parent is on the jaw join

Select the brushes in different modes, change the weights in “paint skin weight” mode and then standardize the skin weight left and right by using mirror skin weight.

Open the shape editor and use the sculpting tool to sculpt the facial expressions and muscular variations and create different blend shapes.


Fix the blend shape and join make it together and activate it:


Select the bones to be activated and open the “set driven key” to tie the blend shape to the join by adding a key to the z-axis.

And this is the walk cycle animation:

Categories
Design for Animation, Narrative Structures and Film Language

Week 5 Documentary

《Tower》

In 2016, director Keith Maitland made this film about the event using a dynamic mask rotoscoping animation combined with authentic images.

We can see that this film is very similar to a feature film. The fundamental difference between a feature film and a documentary is that a feature film focuses on the development of the plot. In contrast, a documentary focuses on the subject matter. This film is not a traditional documentary in the strictest sense of the word; Most of the film’s contents are images reasonably restored by the director according to the descriptions of the parties, and the director also adopts many expression methods in feature films.

According to Nichols’ theory, most people believe this documentary is closer to the theory of an observational Documentary in that there is no narration, no commentary, but rather the recollections and testimonies of the witnesses who experienced the actual events from the beginning to end. It is an interactive and open process in which the documentary filmmaker is available to his subjects. The end of the documentary opens the door to interaction. It gives the viewer a chance to reflect, and it is clear that although the film’s first half is very much similar to a feature film, the director still follows the classic hermeneutic approach to documentary film.

Therefore, most people do not consider the film a documentary in the traditional sense. Still, as documentaries are so diverse in their own right, there is no clear-cut line, so this could also be considered a documentary.

Categories
3D Computer Animation Fundamental Maya

Week 5 Animation

In this class, the teacher taught us some rough rigging. We made a cube man with simple geometric models and bound the simple model with controllers and joins so that the model could move freely. It is a troublesome choice for me to make active models without joins and without skin weight. But I still got an excellent chance to review all the skills for creating a model and rigging

First, build a cub model, place the midpoint of each limb at the body joint, and plan the parent and child limbs in outliner correctly.

Create a controller for each joint with a curve, and plan the relationship between each curve, keeping the midpoint of each controller consistent with the center of the joint it controls.

Create new joints from the side view, ensuring that each joint has bone support

Bundle IK handles for the bones of the two legs.

Select the bones of both legs, make a group, and parent with the hip controller

star_borderSelect the leg bones and use the pole vector to bind the controller and bones, enables controller to control knee orientation.

Create layers, select all polygons, and create a new layer to ensure that the model will not be selected by mistake when making animations

Your movable model is ready!

Categories
3D Computer Animation Fundamental Maya Uncategorised

week 4 Animation

Simple walk cycle

In today’s class, we learned how to make a walk cycle for a simple model, and in the process of creating it, I found that the existing model had some defects when making the walk cycle. I discussed fixing this defect with the IK handle with our teacher, which made the model more usable.

Modify rigging:

1.Select the controller and delete it

Generate IK handle:

First select the top of the thigh joint, then the top of the foot joint.

And create a new controller, make sure the center of controllor as the same position as the joint center of the toe.

Select the controller first then the joint I want to control, and parent both of them.

Make a flat surface to walk on.

Next, make different animations of the whole body moving forward and the feet, after the general animation, add the detail animation, such as swinging and rotating upper body movements.

You’ll end up with a swaggering pillow!

Final effect:

Categories
Design for Animation, Narrative Structures and Film Language Uncategorised

Week 4 Experimental film Research

Meshes of the Afternoon

Category:

American short experimental film, Deren uses multiple repetitions to show the love and betrayal between lovers and murder to end the film, illustrating Surrealism’s sense of sex and death.

Background and formal function:

Maya Deren was a leading figure in American independent cinema in the 1940s, and her creative and theoretical initiatives influenced many American experimental filmmakers. Her influence on experimental cinema has been jokingly referred to as “her avant-garde movement.”
The psychoanalytic feminism and aesthetic state of presentation in 《Mshes of afternoon》are the main artistic features of the film.

Process:


The characters that appear in the dreams are all Deren.

Mirror
 On the other hand, the Mirror Man is the ego that Deren wants to eliminate. Because it is entirely mirrored, this ego is shaped by someone else (the husband), lacks independence, and is heterogeneous in Deren’s ego system, which she (or rather they, Deren’s other selves) want to eliminate. This is implied by the appearance of the husband’s face in the mirror at the film’s end – the husband’s desires reveal this ego.

Flower
  Deren’s husband sends her flowers and places them in front of her bed, a romantic gesture that is a beautiful prison for her.

Key& Knife
  The key represents reconciliation with the “self.” The recurrence of the dream is Deren’s constant attempt to reconcile with her ego. However, she fails in her attempts. She takes the key and opens the door but cannot reconcile with “it” (the Mirror Man). So in the next cycle, the key turns into a knife.

Formal elements:
  《Mshes of afternoon》is arranged as a silent film in which the viewer can see the heroine’s delicate figure, but you cannot hear her voice, as the film abandons language and replaces it with the body language and facial expressions of women as the main narrative object

Maya Deren’s film, directed by herself, shows the sensitive heroine’s imagination, daydream-like repetition, shaky camerawork, dance-like movements, and a break with and re-establishment of conventional cinema, combining her interest in dance, primitive religion, the psychology of the subject’s imagination, and Surrealism. Maya Deren brings her interest in dance, primitive religion, the psychology of the subject’s imagination, and Surrealism to the film, giving us the philosophical meaning behind the physical phenomenon.

Categories
Design for Animation, Narrative Structures and Film Language

Week 3 Movie research

Confessions (2010 film)

8 stage of movie

Exposition: The movie starts with a noisy class. The teacher’s name is Yuko. In the beginning, the students didn’t listen to what Yuko was saying. They drank milk while fighting. Yuko wrote a huge Chinese character for “life” on the blackboard and announced her decision to resign.

The Trigger: Then Yuko told his daughter’s death and the truth. He didn’t tell who the two murderers were, but in telling the story, the classmates guessed who the two murderers were, Shuya and Naoki.
Yuko did not choose to call the police because the two students were underage and protected by the Minor Protection Law. Yuko stated that to make the students understand the weight of the crime committed, the two murderers drank milk mixed with the blood of AIDS patients. Then announce the school holiday.

The Quest: The school starts again, and the class has stayed the same. This class has a new teacher named Werther, who is energetic and energetic. Because Naoki has not come to school since the beginning of school, he expresses his hope that his classmates will help Naoki, and He visits Naoki’s house every week.
Naoki is not sick but has a severe psychological problem. He will clean up the things he has touched and used and will not let others touch them, but he will not clean himself up, and his condition is getting worse, which seriously affects the family’s daily life.
Werther would visit Naoki every week with what his student wrote to Naoki. The letters students wrote together contained the meaning of “Go to hell, murderer,” which worsened Naoki’s condition. One day Naoki’s mother decided to clean up Naoki. She gave him sleeping pills and cleaned him up when he fell asleep. Still, Naoki thought the filth and stench on his body and the feeling of hunger were the evidence that he was alive, so when Naoki woke up and found himself very clean, he thought he was going to die and had a complete mental breakdown.
Shuya was severely bullied at school. The teacher found out that the students in the class were bullying Shuya because of a note. Mizuki was the first person to be suspected of secretly giving the teacher the message because she had never bullied Shuya, so she was forced to kiss Shuya by her classmates.
Naoki’s mother discovered the meaning of what the students gave Naoki, so her spirit was broken.
Mizuki and Shuya made an appointment to meet under the bridge. Shuya showed Mizuki the results of the AIDS test. The two got close and finally got together. Shuya fought bullying for the first time in class for Mizuki.
On the other hand, Naoki ran out of his house to the convenience store and destroyed all the food on the shelf with his blood-stained hands. Naoki’s mom heard the truth from Naoki’s mouth – Naoki knew that Yuko’s daughter was alive but still threw her into the swimming pool, making her die.
Mizuki confessed to Shuya that she was the girl named Lunashi on the news, a girl who poisoned her whole family at 13.
On the other hand, Naoki’s mother was also on the verge of collapse due to long-term mental torture and decided to take Naoki and die together, but his son went mad and killed her. When the police came to the school for questioning, Mizuki accused Werther is the reason why Naoki’s mental breakdown.
Shuya recalled the reasons why his mother abandoned him and the expectations he received as a child, the reasons for his psychological distortion in the shadow of this childhood.

Surprise: Shuya videotaped at home and announced that he planned to create a large-scale terrorist attack at the school. He explained why he made this terrorist attack and left a suicide note. He just wanted to make his mother notice him again, so he want to make a killing that all the media will report, so he killed Yuko’s daughter. Shuya was very happy after knowing what Yuko had done to him and felt that the fatal disease would make his mother come to him, but he was not infected with AIDS.
Naoki killed his mother and sat in his home, recalling his motives for the crime. He wanted to be friends with Shuya, but Shuya was using him, so he wanted to do what Shuya didn’t do – kill Yuko’s daughter.
Shuya and Mizuki quarreled because Mizuki said Shuya Oedipus. Shuya killed Mizuki and dismembered the body, storing it in his refrigerator. Before Mizuki died, he remembered that he had foreseen Yuko by chance. Yuko admitted that he was the mastermind behind various events. Mizuki tried to defend Shuya, but Yuko laughed.

Critical Choice: Yuko returns resentment with resentment but still not redeemed. She weeps in the middle of the road but stands up within minutes. She still has revenge unfinished.
The screen turns back to the portrait recorded by Shuya. He visited the university once because he received an email from his mother, but he did not enter the door. He decided to meet his mother after he declared his crime. After finishing taking the video, he put the video on the website.

Climax: Shuya gave a speech on the podium at the graduation ceremony. After the speech, he pressed the bomb button to detonate the bomb. The bomb didn’t explode. He looked down and saw that the bomb he had set up was no longer under the podium.

Falling action: Shuya received a call from Yuko. Yuko exposes that the truth is he walked into the office before and knew that his mother had already remarried and completely abandoned his reality. Yuko also told her that she had placed the bomb in Shuya’s mother’s office and knew that Shuya’s mother never forgot Shuya.

Resolution: At the end of the story, Shuya has a psychological breakdown because he killed his mother with his own hands. He saw the hallucination of his mother being blown up in front of him. He answered the phone and heard Yuko say: “The bomb maker, the bomb detonator, It’s all you,” and then wailed, kneeling in the crowd. Yuko walked in and said: “This is my revenge, the actual hell.” She tugged at Shuya’s head: “Starting here is the first step in correcting your life.” Then she stopped a while and said: “Just kidding.”

Character Classification

Yuko:the vengeful

Shuya:the terrorist

Noki:the unhinged

Mizuki:shapeshifter

Werther:Dragen

The main character timeline