Categories
3D Computer Animation Fundamental Maya

Week 3 Animation

Today, we learned how to use the simplest hand model to make the action of grabbing something and throwing it out. The controller and parent were used, which helped me review many things.

The way to make a simple hand:

Use the simple hand made a grab movement.

Add two locator, one for the hand, other for the ball

Finally, I combined the small ball animation I did in the first week with today’s practice to make the effect of grabbing and throwing the ball.

And we Then we made a small animation of squirrel jumping, mainly to control the squirrel’s tail to swing more naturally.

After the class, I used my free time to practice more, trying to make the squirrel more flexible:

First, Finish the jumping movement of squirrels in place, and make it become a cycle.

Then copy paste

And you can get a bouncing squirrel!

Categories
3D Computer Animation Fundamental Maya

Week 2 Animation

Today, we learned how to make objects move with curves, use the sine function to create a fishtail swing, and use a camera with the camera target. Our teacher said we could add more effect to this animation, so I used the substance painter to paint the UV texture for the shark to make the model more realistic. I want to make an animation of a shark swimming leisurely in the ocean after eating its prey.

Model

Model: I made some shape changes to the default model in Maya, using some shark pictures as reference to make the tail sharper, adding the rounded eye, and four different shapes of teeth.

reference:

model:

UV Texture:

And I made a new scene, create the reference.

Next, create a curve as the path

Then add a sine controller to the shark model to make the shark tail wiggle

Add a new camera and aim

Final step, add a skydome light, found an deep sea HDRI

Final:

We make a new animation practice as well:

And the home work: sketch posing of people

Categories
Design for Animation, Narrative Structures and Film Language

Week 2 Essay research

The impact of future virtual reality on society and possible problems.

In today’s society, the application of virtual technology is more extensive. Virtual technology gradually invades our reality, from virtual games and movies to 3D images played in shopping malls. The emergence of the word virtual reality shows the impact of this technology on life. Moreover, even more, films began to paint a blueprint for the future of society around this theme. I will study the application of this technology to society and the possible impact on society in the future and discuss the necessity of virtual reality technology for human beings.

Keywords:

Virtual Reality
future
social influence
Virtual technology
reality cognition

References:

Burdea, G.C. and Coiffet, P. (2003). Virtual Reality Technology. [online] Google Books. John Wiley & Sons. Available at: https://books.google.co.uk/books?hl=zh-CN&lr=&id=0xWgPZbcz4AC&oi=fnd&pg=PR13&dq=virtual+reality&ots=LEjxfS3J8r&sig=NQDYNI8qKQD9T5jNGpitcJu9gnQ&redir_esc=y#v=onepage&q=virtual%20reality&f=false [Accessed 18 Oct. 2022].

‌www.sciencedirect.com. (n.d.). Understanding Virtual Reality | ScienceDirect. [online] Available at: https://www.sciencedirect.com/book/9781558603530/understanding-virtual-reality.

‌Zyda, M. (2005). From visual simulation to virtual reality to games. Computer, [online] 38(9), pp.25–32. doi:10.1109/mc.2005.297.

‌Lee, H.K., Yoon, N. and Choi, D. (2022). The effect of touch simulation in virtual reality shopping. Fashion and Textiles, 9(1). doi:10.1186/s40691-022-00312-w.

Categories
Design for Animation, Narrative Structures and Film Language

Week 1 Essay research

As for the theme of the essay, I started with 3d computer animation and thought about many topics, among which I was more interested in the application and problems of the virtual world in the future. The emergence and popularity of the virtual idol industry and its influence on society; The importance of motion capture to 3d animation; Whether 3d animation should be used in the education industry and what are the implications.
One of the words I was most interested in was virtual reality, so I thought I could investigate in that direction.

Categories
3D Computer Animation Fundamental Maya

Week 1 Animation

Intro to Maya

The first week of the class covered the basics of Maya. Although I was pretty skilled, I still learned some shortcuts that already forgotten, which was a good review for me.

The main canvas.

The most important panel – Graph editor (Used to edit key frames)

Panel that you need to use when you’re using Maya, and I remind some of the function in the class.

I think outliner is the most convenient panel. It can help me straightforwardly to find the hidden model.

Most of maya’s shortcuts are shit and ctrl puls the right mouse button.

In class, the teacher explained how to make the ball bounce animation. I had learned it a long time ago, but I still learned some new movements. I thought it still very interesting.

Bouncing ball in Maya

I use different controllers for different activities. The outermost controller is used to transformation of the ball; the controller above the ball is used for deformation, and the controller in the innermost circle is used for rolling. In this way, the ball can be rolled without affecting other controllersI use different controllers for different activities. The outermost controller is used to transformation of the ball; the controller above the ball is used for deformation, and the controller in the innermost circle is used for rolling. In this way, the ball can be rolled without affecting other controllers.

The timing of the ball hitting the ground and the squash by force is the most important point, and having this animation makes the ball even more vivid.

Final effect